Advanced Guillotine Guard by Bjorn Friedrich
Björn Friedrich Shares The Latest Advancements In His Highly-Effective Guillotine Guard System That You Can Use To Attack The Neck From The Safety Of Your Back!
VOLUME 1 - THE NEW GAMEPLAN
INTRO
SITTING 100% CONTROL
SITTING DOUBLE UNDERHOOKS
SWEEPS FROM SITTING 100% CONTROL
GUILLOTINE FROM SITTING 100% CONTROL
ARM-IN GUILLOTINE FROM SITTING 100% CONTROL
TRANSITIONS FROM SITTING 100% CONTROL
GUILLOTINE FROM SITTING 100% CONTROL
TRIANGLE FROM SITTING DOUBLE UNDERHOOKS
KIMURA FROM SITTING DOUBLE UNDERHOOKS
COW CATCHER FROM SITTING DOUBLE UNDERHOOKS
100% SWEEP FROM DOUBLE UNDERHOOKS
SWEEP FROM SITTING UNDERHOOK
VOLUME 2 - SITTING GUARD AND TROUBLESHOOTING
SINGLE NECK TIE TO 100% CONTROL
OVERHOOK TO 100% CONTROL
SHOULDER PIN TO 100% CONTROL
THE BOUNCE BACK PRINCIPLE
THE BECKER SWEEP
CREATING DISTANCE FOR THE 100% CONTROL
THE WRESTLING SWITCH
WRESTLING SWITCH TO KIMURA
COUNTER IF OPPONENT JUMPS OVER I (CATCH HIM WITH THE LEGS)
COUNTER IF OPPONENT JUMPS OVER II (ROLL WITH HIM)
COUNTER IF OPPONENT JUMPS OVER III (TRANSITION INTO T-KIMURA)
COUNTER IF OPPONENT JUMPS OVER IV (TWISTER)
COUNTER IF OPPONENT UMBP OVER V (TIGHT 100% CONTROL)
VOLUME 3 - TROUBLESHOOTING & ENTRIES
SHOULDER PIN RESET
SHOULDER PIN RESET TO KIMURA
BODYLOCK PASS COUNTER I
BODYLOCK PASS COUNTER II
BODYLOCK PASS COUNTER IIII
BODYLOCK PASS COUNTER IV
ONE LAST PRINCIPLE FOR THE SITTING GUARD
FROM HALF GUARD TO 100% CONTROL
FROM CLOSED GUARD TO 100% CONTROL I
FROM CLOSED GUARD TO 100% CONTROL II
FROM CLOSED GUARD TO 100% CONTROL III
- Follow up the original Guillotine Guard series by learning all-new advanced techniques that will allow you to control opponents while setting up sweeps, shoulder locks, neck cranks, and of course GUILLOTINES!
- Learn the updated gameplan to Björn’s system that makes use of the 100% control technique that allows you to completely stop opponents in their tracks.
- Explore creative attacks from the sit up guard including entries that make the kimura, triangle choke, and an assortment of sweeps much easier to execute.
- Troubleshoot common reactions to the guillotine guard to funnel opponents into other areas of attack.
- Perfect for grapplers looking for a strategy that works against larger, more aggressive opponents!

Check out a free sample:
So, What Exactly Do You Get?
VOLUME 1 - THE NEW GAMEPLAN
VOLUME 2 - SITTING GUARD AND TROUBLESHOOTING
VOLUME 3 - TROUBLESHOOTING & ENTRIES
$67
Product Information
Product Information
Shipping & Returns
Shipping & Returns





Advanced Guillotine Guard by Bjorn Friedrich
Advanced Guillotine Guard by Bjorn Friedrich
Björn Friedrich Shares The Latest Advancements In His Highly-Effective Guillotine Guard System That You Can Use To Attack The Neck From The Safety Of Your Back!
VOLUME 1 - THE NEW GAMEPLAN
INTRO
SITTING 100% CONTROL
SITTING DOUBLE UNDERHOOKS
SWEEPS FROM SITTING 100% CONTROL
GUILLOTINE FROM SITTING 100% CONTROL
ARM-IN GUILLOTINE FROM SITTING 100% CONTROL
TRANSITIONS FROM SITTING 100% CONTROL
GUILLOTINE FROM SITTING 100% CONTROL
TRIANGLE FROM SITTING DOUBLE UNDERHOOKS
KIMURA FROM SITTING DOUBLE UNDERHOOKS
COW CATCHER FROM SITTING DOUBLE UNDERHOOKS
100% SWEEP FROM DOUBLE UNDERHOOKS
SWEEP FROM SITTING UNDERHOOK
VOLUME 2 - SITTING GUARD AND TROUBLESHOOTING
SINGLE NECK TIE TO 100% CONTROL
OVERHOOK TO 100% CONTROL
SHOULDER PIN TO 100% CONTROL
THE BOUNCE BACK PRINCIPLE
THE BECKER SWEEP
CREATING DISTANCE FOR THE 100% CONTROL
THE WRESTLING SWITCH
WRESTLING SWITCH TO KIMURA
COUNTER IF OPPONENT JUMPS OVER I (CATCH HIM WITH THE LEGS)
COUNTER IF OPPONENT JUMPS OVER II (ROLL WITH HIM)
COUNTER IF OPPONENT JUMPS OVER III (TRANSITION INTO T-KIMURA)
COUNTER IF OPPONENT JUMPS OVER IV (TWISTER)
COUNTER IF OPPONENT UMBP OVER V (TIGHT 100% CONTROL)
VOLUME 3 - TROUBLESHOOTING & ENTRIES
SHOULDER PIN RESET
SHOULDER PIN RESET TO KIMURA
BODYLOCK PASS COUNTER I
BODYLOCK PASS COUNTER II
BODYLOCK PASS COUNTER IIII
BODYLOCK PASS COUNTER IV
ONE LAST PRINCIPLE FOR THE SITTING GUARD
FROM HALF GUARD TO 100% CONTROL
FROM CLOSED GUARD TO 100% CONTROL I
FROM CLOSED GUARD TO 100% CONTROL II
FROM CLOSED GUARD TO 100% CONTROL III
- Follow up the original Guillotine Guard series by learning all-new advanced techniques that will allow you to control opponents while setting up sweeps, shoulder locks, neck cranks, and of course GUILLOTINES!
- Learn the updated gameplan to Björn’s system that makes use of the 100% control technique that allows you to completely stop opponents in their tracks.
- Explore creative attacks from the sit up guard including entries that make the kimura, triangle choke, and an assortment of sweeps much easier to execute.
- Troubleshoot common reactions to the guillotine guard to funnel opponents into other areas of attack.
- Perfect for grapplers looking for a strategy that works against larger, more aggressive opponents!

Check out a free sample:
So, What Exactly Do You Get?
VOLUME 1 - THE NEW GAMEPLAN
VOLUME 2 - SITTING GUARD AND TROUBLESHOOTING
VOLUME 3 - TROUBLESHOOTING & ENTRIES
$67
$79.00
Advanced Guillotine Guard by Bjorn Friedrich—
$79.00
Product Information
Product Information
Shipping & Returns
Shipping & Returns
Description
Björn Friedrich Shares The Latest Advancements In His Highly-Effective Guillotine Guard System That You Can Use To Attack The Neck From The Safety Of Your Back!
VOLUME 1 - THE NEW GAMEPLAN
INTRO
SITTING 100% CONTROL
SITTING DOUBLE UNDERHOOKS
SWEEPS FROM SITTING 100% CONTROL
GUILLOTINE FROM SITTING 100% CONTROL
ARM-IN GUILLOTINE FROM SITTING 100% CONTROL
TRANSITIONS FROM SITTING 100% CONTROL
GUILLOTINE FROM SITTING 100% CONTROL
TRIANGLE FROM SITTING DOUBLE UNDERHOOKS
KIMURA FROM SITTING DOUBLE UNDERHOOKS
COW CATCHER FROM SITTING DOUBLE UNDERHOOKS
100% SWEEP FROM DOUBLE UNDERHOOKS
SWEEP FROM SITTING UNDERHOOK
VOLUME 2 - SITTING GUARD AND TROUBLESHOOTING
SINGLE NECK TIE TO 100% CONTROL
OVERHOOK TO 100% CONTROL
SHOULDER PIN TO 100% CONTROL
THE BOUNCE BACK PRINCIPLE
THE BECKER SWEEP
CREATING DISTANCE FOR THE 100% CONTROL
THE WRESTLING SWITCH
WRESTLING SWITCH TO KIMURA
COUNTER IF OPPONENT JUMPS OVER I (CATCH HIM WITH THE LEGS)
COUNTER IF OPPONENT JUMPS OVER II (ROLL WITH HIM)
COUNTER IF OPPONENT JUMPS OVER III (TRANSITION INTO T-KIMURA)
COUNTER IF OPPONENT JUMPS OVER IV (TWISTER)
COUNTER IF OPPONENT UMBP OVER V (TIGHT 100% CONTROL)
VOLUME 3 - TROUBLESHOOTING & ENTRIES
SHOULDER PIN RESET
SHOULDER PIN RESET TO KIMURA
BODYLOCK PASS COUNTER I
BODYLOCK PASS COUNTER II
BODYLOCK PASS COUNTER IIII
BODYLOCK PASS COUNTER IV
ONE LAST PRINCIPLE FOR THE SITTING GUARD
FROM HALF GUARD TO 100% CONTROL
FROM CLOSED GUARD TO 100% CONTROL I
FROM CLOSED GUARD TO 100% CONTROL II
FROM CLOSED GUARD TO 100% CONTROL III
- Follow up the original Guillotine Guard series by learning all-new advanced techniques that will allow you to control opponents while setting up sweeps, shoulder locks, neck cranks, and of course GUILLOTINES!
- Learn the updated gameplan to Björn’s system that makes use of the 100% control technique that allows you to completely stop opponents in their tracks.
- Explore creative attacks from the sit up guard including entries that make the kimura, triangle choke, and an assortment of sweeps much easier to execute.
- Troubleshoot common reactions to the guillotine guard to funnel opponents into other areas of attack.
- Perfect for grapplers looking for a strategy that works against larger, more aggressive opponents!

























